ELEMENTS OF THE GAME


Tiles

Modulators

Play Fields

Extra Emblems

You also need to download the mobile app from the App Store (iOS), or Play Store (Android) for your smartphone and/or tablet.

PRE-MATCH CHOICES

CONSTRUCTING YOUR PLAY SET 

Aromat is a collectible/expandable strategy game. This means that the amount and choice of the playing pieces can vary. Variation is one of the key aspects to this game. This ensures that it will stay interesting and novel throughout a lifetime. // Each player may construct his/her own Play Set from his/her Tile Collection before starting a match. Learning to balance your Play Set well comes with: experience in playing Aromat, strategic abilities of a person and the kind/amount of tiles a person owns. However, owning a smaller collection of tiles does not put a player in a less favourable position. More on this later on in the rules section. // Your collection of Aromat usually (and wisely) starts with the Basic Set. This is a collection of 6 tiles that are well balanced, have enough depth to awaken your interest in the game and is easy enough to get you started. A match played by 2 players  each using the Basic Set should last around 10 minutes. // Once you are used to the game and feel you need more strategic depth and choices, you are able to expand your collection with the Expansion Sets. These are sets of 4 unique tiles per pack and have an Expansion Number. Each Expansion Pack with the same Expansion Number contains the same kind of tiles. [Important] Your Play Set has to consist of unique tiles only, thus containing no copies. 

TILE PLACEMENT MODES

1 PLAY FIELD. You can construct a Play Field by combining Play Field Elements to make a unique Play Field for your game.This is a very fun, surprising and unique way to play which adds novelty to the gameplay each time you play a new game. The Play Field Elements are made so that they can fit in each other like puzzle pieces. This mode makes the gameplay more relaxed because the Play Field is taking away options and choices you would have had to make yourself otherwise. You can make the Play Field as small, big, simple or complicated as you like. Collaborate with your opponents to create the Play Field shape or decide on the shape in turns. Try to find your own way.
[TIP] It’s more fair for all players if the Play Field contains multiple possibilities (or none) to entirely surround a tile. Otherwise the starting player(s) will have more benefit.

 

2 FREELY. In this mode you can place tiles without the restriction of a Play Field. It requires more thinking because you have to take much more options in considerations. There is more strategy possible in this playing mode.

PLAYING MODES


1. OFFICIAL PLAYING MODE: PLACING A CERTAIN NUMBER OF TILES. 
You can decide together with your opponent(s) on how many tiles you will play. The game will be played until all players have placed the number of tiles agreed on before the start of the game. In this type of game you may have up to 5 Tiles more in your Play Set than the agreed tile number to be played. For example, if you decide to place 20 Tiles each, individually a players can use a Play Set with up to 25 Tiles. You can play this mode as Play Field or Freely. Filling up al spaces on a Play Field is the same principle. You just have to count how many tiles per player need to be placed in order to fill up the Play Field.


2. VARIATION PLAYING MODE A:  PLAYING UNTIL A CERTAIN SCORE IS REACHED.
In this playing mode variation, the first player to reach a certain score will win. You can decide together with your opponent(s) on which number of points that would be. In this mode you will also need to decide on the number of Tiles that will be placed. Be careful not to choose a score number above the reach of what is approximately possible with the number of tiles to be played. You will create a good sense for this approximation after playing the official Playing Mode a couple of times.


3. VARIATION PLAYING MODE B: DRAWING TILES BLINDLY. 
Aromat is designed to have very little chance aspects to it. However, if you miss the feeling of having to play with whatever chances your luck brings you, this Mode can be fun to try. You can play exactly like Mode 1 and 2, but in stead of having your tiles open in front of you for you and everyone else to see, you will place all your Playing Tiles into a dark bag of some kind and draw a Tile each turn.

PRE-MATCH SUMMARY

In summery: there are four aspects of each new game that you need to settle before starting it. They are all interconnected and will have influence on your game play strategy and winning possibilities.
• Which tiles to include in your Play Set from your Tile Collection?
• Will you use a Play Field or play Freely?
• Will you play based on a fixed number of tiles or based on whoever reaches a certain score?
• Will the tiles be open or drawn blindly from a bag?

GAMEPLAY RULES

In short, you can play Aromat by simply placing the Game Tiles next to each other. Each combination created by the two adjacent sides of the Tiles either adds or subtracks a certain amount of points to your Game Score.

ANATOMY OF THE PLAYING TILES

The most important element of Aromat Game is the Tile. Let us analyse what is exactly on each tile and what these subelements mean.


EMBLEM
In the middle of the Tile there is the Emblem. Each player should play with a different shape in order to be able to distinguish his/her tiles.


EMBLEM
In the middle of the Tile there is the Emblem. Each player should play with a different shape in order to be able to distinguish his/her tiles.


EMBLEM
In the middle of the Tile there is the Emblem. Each player should play with a different shape in order to be able to distinguish his/her tiles.