VISION

A word from the designer and developer of Aromat: Ramón Kailani (1985).
Ramón studied Biomedical Science, Neuroscience, Literature and Music Composition. He works as a neuroscientific researcher, music composer and interdisciplinary artist/thinker.


A big part of my own studies, life goals and happiness is the wellbeing and happiness of other people.

One of the aspect of life that I studied, which I believe can make people live better is efficiency. Efficiency in social interactions, task execution, finance, health and future planning for example. In my own conclusion about this subject I found that the main key to efficiency in these modern days is the making of choices.

This is why I wanted to design a device of some sort that could train people in decision making, if that is a key aspect in efficiency which leads to a better and happier life.


After doing further research and knowledge collection from already conducted academic experiments I decided the “device” I initially wanted would be a game that is carefully designed and developed specifically for my goal. Games are good training devices because of their engagement and visual appeal.


So I thought that by training yourself in important life techniques in a specific, compact, intensive, engaging and controlled manner you can improve bigger things in life such as work, studies, social relations, financial situation, future planning.


The game that I designed, tested and developed is essentially a board game that uses a mobile application.


In the app I also incorporated a music didactics method that I developed for interval and harmony ear training. So while playing the game you also train your musicality in an engaging way.


Personally I’m very happy with the result of this project so far. It has come a long way, from idea to research, design, prototyping, testing, app developing and continues to evolve as the next steps take place.


Aromat is a board game + app that is engaging and aesthetically appealing.
It trains your brain in information processing, decision making and musicality.

All copyright belongs to Ramón Kailani, Vimpre Institute and Patterns Game Publishing. Copying of concept and/or design is prohibited.